We combine a touch of deadly occult spells to use with our unique fighting ability. The guild spell book has been currently updated. However, I will go over some of the spells and things here.
Most Dark Knights advance their occult to go hand in hand with the Final Reaver path they will chose. This is not a requirement, but it is an extremely good idea. If you do it straight, and do not waiver at all, you will obtain 307 in your primary occult.spell.type, and a 167 (?) in the others.
Dark Light - Lvl 0 This is one of the first spells you can learn. It allows those who cannot see in the dark, to see in the dark while its in effect. Damage Field - Lvl o.s.e 40 This can only be cast on the weapon(s) you are currently holding. Handing off or dropping the weapon this is cast on will remove the field. It increases the damage your weapon does slightly, and works better against those things that are good aligned than those things that are not. There are various levels of it you can easily see. Once you cast it on a weapon or weapons you are holding, merely look at it. Dark Shield - Lvl o.s.e 90 This is our defensive spell shield. This reaches its maximium effectiveness at a fairly low skill. If you are going to go after anything challanging, it is suggested that you obtain a shield with a bit more protection to it than this one. This can be cast on others, however, they must be evil aligned. As the shield starts to degrade, it will change colour when its hit. You can at any time of course, 'dispel shield' to be rid of it, so you can either recast it on yourself for full protection or to have either an Abysmal Shield, or Demonic Shield cast upon you. Cry of War - Lvl ?? You call on the strength of our brethren and it is granted to you through this spell. The closer to pure evil you are, the stronger you will become. This does not override the current stat-cap of 25, but it does stay in effect until you logout, unlike Dark Might, which we had to recast. This is a self only spell, you cannot cast it on anyone else, not even our Wyverns. Destroy - Lvl o.s.cursing ?? Uses Skill o.m.c also Need to break through a few layers on someone before you can hurt them? Then this is one of the spells you can do it with. Its not an awesome offensively powered spell, but then we are Dark Knights and rely more on our fighting than our spells. Regenerate - Lvl o.s.h ??? Need to heal some wounds? Then this is the spell for you. It can only do so much however. This speeds up your bodies natural healing process. This is castable on others, including your Wyvern, who will no doubt love it. Its one of the few spells that make our guild unique and great. Ward of Armour - Lvl ?? Different from steelskin by a little. This is a low level, but still useful armour spell. Circle of Destruction - Lvl ??? Now this is a very special spell. It can be used one of two ways, but not at the same time. You may cast it on yourself, for a defensive type shield which will damage your opponents weapon, or you may cast it offensively on another. Please note this carefully. You can _only_ cast it on yourself defensively, and _only_ cast it on another (guild or not) offensively. This includes your wyvern. You will strike it with this spell and it will not love you quite as much anymore. If you have this cast around you defensively you will not be able to cast it offensively until you "dispel circle"Reaver of Death - Hells Wrath. This is along the same lines as destroy, and is a powerful force to be reckoned with. Uses the occult skill of cursing. Reaver of Fear - Grants the spell 'Fear'. Similiar to the one all Dark Knights had awhile ago. This does have some key differences however. It can have several effects on your opponent. They can fumble their weapon or spell, they can flee in terror, or they can even be so shocked and paniced that they cannot do anything at all for a few seconds while thier mind reels with terror. Uses the occult skill of charming Reaver of Pestilence - Dread Plague is now at your beck and call. It weakens even the hardiest of man or beast. Not only does this have a devastating first effect, causing strength, consitution and dexterity to drop a few points, but its effects linger on, dropping a little each time your oppenent is ill and wracked with spasms. It also makes them bleed more profusely than before. It is not a long lasting plague effect, however it is still very damageing. Uses the Occult skill of cursing. Reaver of War - Bloodlust Ability - no Spell. By calling and remembering our fallen comrades, this grants you an almost inhuman amount of power, not only in health, but in dealing damage by using the fury that drives you, and makes your heart pound. Be careful Knight, for even in this rage, you may not feel the full effects of your wounds until the battle is past, and more than one has dropped dead when it finally subsided. Does not use an occult skill. Special Reaver Spells:
The following spells are granted with the following Reavers
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